Projectile Motion Calculator
Throw ki problems solve karein: speed, angle aur height se range, max height, flight time aur impact — scale-drawn trajectory ke saath.
Projectile Motion Calculator poori tarah aapke browser mein chalta hai. Inputs aapke device par process hote hain aur kabhi upload nahin hote.
Speed Calculator kholein
Projectile Motion Calculator ke baare mein
Projectile Motion Calculator classic physics problem poora solve karta hai. Velocity components mein split hoti hai — horizontal v·cos θ kabhi nahin badalta, vertical v·sin θ ko gravity gradually cheen leti hai — aur flight time ground par return ke quadratic equation se aata hai, launch height ke saath. Wahan se range, apex, apex tak ka time, aur impact ki speed-angle nikalte hain. Ye famous result ki 45° range ko maximize karta hai sirf ground-level launch par valid hai; kisi bhi elevation se true optimum hamesha lower hota hai, aur calculator exact value deta hai. Gravity editable hai — same throw ko Moon (1.62 m/s²) ya Mars (3.71) par compare karein. Air resistance ignore hota hai, jaise classroom mein.
Features
- Range, apex, flight time aur apex tak ka time
- Horizontal se neeche impact speed aur angle
- Launch height ke saath correct quadratic solution
- Elevated launches se true optimal angle
- Moon-Mars comparisons ke liye editable gravity
- Scale-drawn trajectory diagram
Projectile Motion Calculator kaise use karein
- Launch speed daalein aur unit chunein
- Angle set karein aur agar hai toh launch height
- Earth se bahar ke sawaalon ke liye gravity adjust karein
- Range, apex, times aur impact padhein
Example
Input
20 m/s at 45° from ground level
Output
Range 40.8 m · apex 10.2 m · flight 2.88 s · impact 20 m/s at 45°
Textbook wala symmetric case — impact exactly launch ko mirror karta hai.
Common errors aur troubleshooting
- Cliff se 45° ne sabse lamba throw nahin diya. — 45° rule assume karti hai ki launch aur landing same height par hain. Kisi elevation se optimum kam hota hai — "best angle for range" line aapke data ke liye exact value deti hai.
- Real objects calculated range se pehle gir jaate hain. — Model air resistance ignore karta hai, jo light ya fast objects ke liye huge hoti hai. Vacuum solution classroom ka baseline hai.
- 90° ka launch zero range deta hai. — Bilkul upar koi horizontal component nahin hoti, isliye projectile wahi land karta hai jahan se start hua. Apex aur flight time phir bhi calculate hote hain — ye vertical launch ka special case hai.
Aksar pooche jaane wale sawaal
- Maximum range ke liye kaunsa angle chahiye?
- 45°, jab launch aur landing same height share karein. Kisi elevation se optimum hamesha kam hota hai — atan(v/√(v²+2gh)) — kyunki jab gravity pehle se hi falling time de rahi ho, thodi height ko horizontal speed se badalna faayde ka hota hai.
- Launch height ke saath flight time kaise calculate hoti hai?
- h + v·sinθ·t − ½gt² = 0 solve karke positive root leke. h = 0 par ye familiar 2·v·sinθ/g ban jaata hai.
- Height se impact launch se fast kyun hota hai?
- Energy conservation: launch height ki extra potential energy falling ke dauraan kinetic ban jaati hai. Equal heights se impact speed exactly launch speed ke barabar hota hai — ek achha sanity check.
- Kya calculator air resistance count karta hai?
- Nahin — ye idealised vacuum problem solve karta hai, jo physics courses maangte hain. Drag add karne par equations nonlinear ho jaate hain aur closed-form solution nahin bachta.
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