Visual Memory Test

Watch the tiles flash, then click where they were — a growing pattern-memory game with three lives per level, running entirely in your browser.

The Visual Memory Test runs entirely in your browser. Patterns are generated on your device and your best level is stored locally; nothing is uploaded.

Built and maintained by Udit Agarwal

Try the Chimp Test

About Visual Memory Test

The Visual Memory Test begins with a three by three grid. Three tiles light up for just over a second, then everything goes dark and you click the tiles you remember. Every wrong click costs a life, and each level gives you three lives, so one slip does not end the game but a careless streak does. Clear a level and the next one adds a tile; the grid grows from 3 by 3 to 4 by 4, 5 by 5 and on up to 8 by 8 so that no more than half of it is ever lit, with thirty levels in all. Tiles are labelled for screen readers and marked with a tick, a cross or an eye as well as a colour, and movement is minimal if your system asks for reduced motion. Your best level is saved in this browser only.

Features

  • Three tiles on a 3 by 3 grid to begin, with one extra tile on every level
  • Grid grows to 4 by 4, 5 by 5 and so on up to 8 by 8, never more than half lit
  • Three lives on every level, refilled when you pass
  • Flash length that grows with the number of tiles, plus a short lead-in so you do not miss it
  • Correct, wrong and missed tiles are shown with icons as well as colour
  • Arrow-key navigation and per-tile labels for screen readers
  • Respects reduced-motion settings; the flash is a colour change, not an animation
  • Personal best and the last ten games saved only in this browser

How to use the Visual Memory Test

  1. Press Start and watch the lit tiles on the grid
  2. When the grid goes dark, click the tiles that were lit
  3. Each wrong tile costs a life; run out of lives and the game ends
  4. Find every lit tile to move up a level with one more tile
  5. Review your result, copy it and press Play again to beat your best

Example

Input

Level 4 — 4 by 4 grid, 6 tiles lit
Clicks: 5 found, 1 wrong, then the sixth found

Output

Level 4 complete · 2 lives left
Visual Memory Test: completed 4 levels (reached 4×4 grid) · Personal best: 9 levels

Your score is the number of levels you finished, not the level you ended on.

Common errors & troubleshooting

  • I could not click any tile after pressing Start. — Clicks only count once the tiles have lit and gone dark again. Wait for the status line to ask you to click the lit tiles.
  • The flash started before I was looking at the grid. — A short quiet moment is added before the tiles light. If you switch tabs during the flash, the level shows it again when you return.
  • Clicking a wrong tile twice did not cost another life. — Each tile is charged once. Wrong and found tiles are locked after you click them so a double click cannot cost you twice.
  • I cannot tell the tile colours apart. — Tiles carry symbols as well as colour: a tick for correct, a cross for wrong and an eye for the ones you missed after game over.

Frequently asked questions

How does the Visual Memory Test decide how many tiles to light?
Level one lights three tiles and every level adds one. The grid grows only when the tile count would pass half the squares, which is why levels one to three stay on a 3 by 3 board and level four jumps to 4 by 4.
How many lives do I get in the Visual Memory Test?
Three on every level. Each wrong tile costs one, and your lives refill when you find all the lit tiles. Losing all three on one level ends the game.
What is the highest level of the Visual Memory Test?
Level thirty, the 8 by 8 grid with 32 lit tiles, which is exactly half of the board. Finishing it counts as completing every level; most players stop well before that.
Is the Visual Memory Test usable with a keyboard or screen reader?
Yes. Tab moves into the grid, the arrow keys move between tiles and Enter or Space chooses one. Every tile has a label with its row and column and whether it is lit, correct or wrong.
Why does the Visual Memory Test show a tick or a cross on tiles?
So the game does not rely on colour alone. A tick marks a tile you found, a cross marks a wrong click and an eye marks a lit tile you missed once the game is over.
How are the lit tiles chosen in the Visual Memory Test?
Each level draws its tiles with the browser's secure random generator, never repeating a square on the same board, so you cannot predict a pattern from one game to the next.

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